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Prototyping & Designing

The paper What Do Prototypes Prototype? by Houde and Hill explores how prototypes serve different purposes in the design process, such as testing functionality, user interaction, and technical feasibility.

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Interaction Relabelling and Exploring Aesthetic Interactions

The paper explores pushing designers to think beyond conventional interaction models and consider a wider range of human emotions and behaviours.

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2124 World and Context of Mia's story

World and ContextIn 2124, Paris hosts the Olympic Games, a beacon of innovation where technology shapes everyday life, but not elite sports.

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VitaGuard Medical Patch

The story revolves around VitaGuard, a sustainable, wearable medical device in the form of an embroidered patch designed to monitor and deliver clotting factors in real-time for individuals with hemophilia.

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The Writer's Journey: Mythic Structure for Writers / A PRACTICAL GUIDE

The main takeaway from the article for me: I think what really stands out to me is how the Hero's Journey offers this timeless blueprint for storytelling, but it’s not something you have to follow to the letter.

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3-Act Story Spine for the Power Outage / EMP "What If" Scenario

Act 1: Setup Act 2: Confrontation Act 3: Resolution

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What If?

What if the theory in the movie "Leave the world behind", where earth's Electro Magnetic Pulse was disabled came to life?

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Storytelling in UX Homework 01

Main Takeaway: This quote from the book Whoever Tells The Best Story Wins: "Raise your gaze from current difficulties to a future payoff that successfully competes with the temptation to give up, compromise, or change direction."

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